= Official statement by a PB member in the German forums. | |
= Official statement by a PB member in the International forums. | |
= Official statement by a NG member in the German forums. | |
= Official statement by a NG member in the International forums. | |
= New/important information |
Facts and information | ||
Production information | Source | Date |
• Jenny confirmed that Piranha Bytes are working on a new project! | 2015.03.19 | |
• Work on the new project started in early 2014. (Most likely the pre-production, brainstorming part) | 2015.06.18 | |
• The new project will most likely be a DX11 one | 2015.05.18 | |
• Björn Pankratz is the Project Manager. He has also been PM for Gothic II: Night of the Raven add-on, Risen 2 (together with Mike Hoge) and Risen 3. • Mike Hoge (PM for Gothic 1 - Risen 2) will not be involved with the new project, and neither will be Mattias Filler, Kai Rosenkranz or Ralf Marczinzik. (see current and past members of Piranha Bytes) |
2015.06.16 | |
• There will be a different composere than Risen 3. • The music will be darker. |
2015.06.24 | |
• No recycled assets will be used from previous games, like Risen 3 used from Risen 2. • The graphical design will still be stylized/a bit cartoonish, but in a darker, less colourful, more adult way. |
2015.06.24 | |
• Extended game exploration is most probably going to be pretty early, without a tutorial zone. (Thanks, ravenheart! Missed that one) | 2015.06.24 | |
Technical information | ||
• *SPECULATION* The project will be developed for PC, Xbox One and PlayStation 4. | 2015.06.17 | |
• The same in-house engine used by Piranha Bytes since Risen 1, updated to the present technology (i.e. DX11). | 2015.06.18 | |
Gameplay information | ||
• The new game will have a happier/more satisfactory ending than Risen 3. | 2015.05.18 | |
• The game will be structured into chapters. • Playing with a party of NPCs will be optional as a rule. • Different kinds of environment, though the diversity of which remains be seen. |
2015.06.16 | |
• The player will interact with at least on non-human species. (thanks Seven!) | 2015.06.17 | |
• Apparently there will be a big unitary landmass rather than a fragmented map. (Thanks Seven!) | 2015.06.17 | |
• The game will feature relatively small settlements, none the size of Khorinis (Gothic 2), but larger than the mage settlement in Risen 3. | 2015.06.18 | |
• There will be no ships. | 2015.06.22 | |
_______________________________________________________________ | ________ | _________ |
• The climbing will again be scripted. | 2015.04.28 | |
• Eating and drinking animations are confirmed. • It is hinted/a possibility that the inventory will hold different foods and beverages instead of joining them into the generic "Provisions". |
2015.06.16 | |
• There will be swimming. (thanks Seven!) | 2015.06.17 | |
• There will be no Quick Time Events! (thanks Seven!) • The inventory will again be unlimited. (thanks Seven!) |
2015.06.17 | |
• More NPCs will be killable in the new project, not just quest-related kills. | 2015.06.18 | |
• There will be teachers and a crafting system which allows the player to craft more than just weapons. | 2015.06.22 | |
• There will be different factions granting special abilities and weapon skills upon joining them. | 2015.06.24 | |
• The hero will be able to sleep. | 2015.06.24 | |
• The inventory will be redesigned. | 2015.06.24 | |
_______________________________________________________________ | ________ | _________ |
• There will be difficulty level from which the player can choose. | 2015.06.16 |