The german magazine Gamestar has released a new preview about Elex, which explains the game's morality system in greater detail: The so-called coldness value measures if the player acts rather emotional or rational. This system is not to be confused the bad/good system from other games however, because both rational and emotional decisions can be considered "good" or "bad".

According to Gamestar, at the core of the game is the question "What does it mean to be human?". Because as an Alb that feels emotions for the first time in his life, the player has to answer this question as Jax. These two opposites aren't the only possible options though, because the game also wants to show the facets in-between. And your decisions are going to influence the NPC's reactions to you as well as the ending of the game.

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