From the german magazine PC Games there comes another article about Elex. This time it's about decisions and how these are portrayed and made clear. This article mostly is from the recent preview in their magazine, too.

The system is being compared with the games of Telltale, because in Elex there will be a clear indication which effects a made decision or chosen dialogue option will have. Additionally, the coldness value will change based on the decisions, which again can open up or lock new dialogue options and is supposed to influence the ending.

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